![]() ![]() Health and weapon pickups are plentiful and the majority of enemies can only fire vertically and horizontally, which means you can hang back and murder them diagonally from the safety of their blind spot. Yet so many aspects of the dungeon areas are designed to keep Jason at his most devastating, to the point where most of Blaster Master Zero’s combat presents almost zero challenge. In an attempt to balance out his power, Jason’s blaster types have their own health bar of sorts the more hits he takes the weaker the assortment of attacks at his disposal. #Blaster master zero 2 plant girl plusOutside of the dungeons Jason’s only weapon is a popgun of a blaster which makes every step he takes an exciting risk inside them he has an arsenal of nine different blaster types plus upgradeable sub weapons that range from simple grenades at the start through to full-on airstrikes launched remotely by the SOPHIA III later on, making him a markedly overpowered one-man mutant extermination squad. Once inside, Blaster Master Zero switches to a top-down shooter and Jason suddenly becomes an exponentially more powerful mutant hunter. Dotted around the eight main hubworlds are dungeon doors that can only be accessed by Jason. Elsewhere, the distinct features of each of setting, such as the use of switches in the ice station to freeze and unfreeze pools of water in order to navigate to new areas, brought additional variety to how I traversed the world. Upgrades unlocked along the way, such as the ability to drive up walls and along ceilings or boost up to higher ledges, leant themselves to backtracking and discovering hidden areas and power-ups. Play It’s in these side-scrolling hubworlds that I found Blaster Master Zero to be at its best, purely for how well it rewarded me for exploring it. ![]()
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